Olympic year is very busy, such as the Olympic-like Internet industry has also stepped forward to the deck of sailing, the industry is still the focus of attention and Internet profits, but as people's needs change, a lot of people have started to like the lightweight online games - web games (webgame). webgame as compared with the traditional gaming notebook with the station type machines, as convenient, less time and energy to share, has been favorable for white-collar crowd, but because of the short life cycle of web games, homogenization of the problem is serious, a lot of web games are also facing a crisis of survival.
web game market outlook good, but the challenge just as great to rely mostly web games
VIP service charges: open, quickly built, props. then compared to online games, web games revenue is only a fraction of their earnings in, then the income of web games How about the situation, the industry currently worth for investment, return on investment is how.
plants game advertising revenue model to be successful, has been considered to be the best mode of advertising web games. to present the largest Web Games - Cat Travels (software and other well-known companies have to enter the EA website game industry, the proportion of web games will continue to expand, 2012, web game advertising revenue will account for all in-game advertising revenue 73.5%.
webgame investment, technology low, but face the products of product homogeneity, the lack of their own creativity and planning. These products are yet to know whether the profit with knowledge. Class travian class OGAME product after another, the three classes of war strategy games out of three per month, these games can really get the player's approval. now a cat travel in the domestic market are the only type of large-scale MMORPG web products, There is no shoulder to shoulder with them products appear.
community-based online games is the direction the user is the key to success
WEB2.0 viscous to our Internet has brought revolutionary changes, the industry has recognized the nature of the Internet community, which also applies for the gaming industry. single player online games products are not able to attract the attention, the cat was able to travel with such success, the key reason is that it is rooted in a large community-based website under games, web games to avoid the loss of the high rate of users, constantly through interactive games and communities to increase the viscosity of the user.
short life cycle, operating pressure
a growth cycle of games in 5 months -1 years, but the page only in the product life cycle of the game 3 months or so, the user is essentially strategy game in 3-5 months, generally feeling tired, a lot of playing strategy games of users formations middle of the night, there to get up at 6 am shipped food, pre-user feel fresh and fun, to the late game users in general will feel exhausted. Cat Travels the game for 2 years operation, the current users are still in rapid growth. In comparison, they can learn from operating experience and replication?
2008 sounded the assembly web games No.
2008, China's more active areas of web games, more companies entered the webgame. As the first year of web games, 2008 will be full of excitement and curiosity of the year, At the same time in the field competition will become more intense, creative ideas out, Steve Jobs made the field of web games. In each of these areas will be killed in the early group, leaving group, and the web is relatively short life cycle of the game, for operation is a test, the cat is a community of successful experience in travel, this is a worthy lesson. page as the Internet gaming to the next blue ocean, nature and community of the same root, we must think about how to do community-based web game operators supernatural powers of their separate ways.
web game market outlook good, but the challenge just as great to rely mostly web games
VIP service charges: open, quickly built, props. then compared to online games, web games revenue is only a fraction of their earnings in, then the income of web games How about the situation, the industry currently worth for investment, return on investment is how.
plants game advertising revenue model to be successful, has been considered to be the best mode of advertising web games. to present the largest Web Games - Cat Travels (software and other well-known companies have to enter the EA website game industry, the proportion of web games will continue to expand, 2012, web game advertising revenue will account for all in-game advertising revenue 73.5%.
webgame investment, technology low, but face the products of product homogeneity, the lack of their own creativity and planning. These products are yet to know whether the profit with knowledge. Class travian class OGAME product after another, the three classes of war strategy games out of three per month, these games can really get the player's approval. now a cat travel in the domestic market are the only type of large-scale MMORPG web products, There is no shoulder to shoulder with them products appear.
community-based online games is the direction the user is the key to success
WEB2.0 viscous to our Internet has brought revolutionary changes, the industry has recognized the nature of the Internet community, which also applies for the gaming industry. single player online games products are not able to attract the attention, the cat was able to travel with such success, the key reason is that it is rooted in a large community-based website under games, web games to avoid the loss of the high rate of users, constantly through interactive games and communities to increase the viscosity of the user.
short life cycle, operating pressure
a growth cycle of games in 5 months -1 years, but the page only in the product life cycle of the game 3 months or so, the user is essentially strategy game in 3-5 months, generally feeling tired, a lot of playing strategy games of users formations middle of the night, there to get up at 6 am shipped food, pre-user feel fresh and fun, to the late game users in general will feel exhausted. Cat Travels the game for 2 years operation, the current users are still in rapid growth. In comparison, they can learn from operating experience and replication?
2008 sounded the assembly web games No.
2008, China's more active areas of web games, more companies entered the webgame. As the first year of web games, 2008 will be full of excitement and curiosity of the year, At the same time in the field competition will become more intense, creative ideas out, Steve Jobs made the field of web games. In each of these areas will be killed in the early group, leaving group, and the web is relatively short life cycle of the game, for operation is a test, the cat is a community of successful experience in travel, this is a worthy lesson. page as the Internet gaming to the next blue ocean, nature and community of the same root, we must think about how to do community-based web game operators supernatural powers of their separate ways.
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